Heavy Rain: The Virtually Past It verdict

30 Mar
2010

There are few things more irritating in life than people that are only too happy to proffer a negative opinion on something without ever having seen/heard/eaten/shagged the thing in question. Like every single time a politician makes a comment about video games.

I am one of those people. Sometimes.

I am basically a lazy bastard. So if I’m reading something, either in print or online, and I find myself liking the article and warming to the theme, then I can usually be relied upon to just sort of slip unannounced into the author’s mind and nick off with his or her opinions, appropriating them for myself and relaying them to whomever will listen.

And so it was with Heavy Rain. The build up to the release seemed to illustrate that there wasn’t a lot of middle ground with it – people were either heralding it as some kind of new dawn for gaming or ripping the absolute shit out of it. And because I am, by nature, a miserable bastard that likes negativity and swearing, I sided with the latter bunch. But that’s pretty fucking meaningless, isn’t it? So I decided to play it.

And it is shit, which just goes to show that I’m a fucking idiot for wasting several hours of my life in a pointless attempt to justify my stolen opinions. I should’ve known. The people I stole those opinions from know their shit. I mean, you wouldn’t nick a Ferrari off Chris Evans only to find out that the oil needed changing and there were crisp packets and Rizlas all over the passenger seat.

If you’ve ever read anything here before, you’ll be aware that I don’t really review games as much as try and write jokes about bumming with a few references to the title. And I won’t be breaking that habit here, but be warned: if you haven’t played it and think you might, then you should be aware that there are spoilers ahead.

But don’t worry, they mostly relate to digitized tits.

Ok, the basics: Heavy Rain is pitched as an interactive movie. You get to play as four different characters, and the decisions you make with each one during the game will affect not only the outcome, but also the actual events leading up to it. And that’s just fucking great, up to a point. And the point is when you realise you have absolutely no interest whatsoever in what happens to any of the characters. If you’re anything like me, you’ll be hoping for a scenario in which they all die, preferably by being encased in concrete and lowered into a storm drain.

There’s a lot of storm drains in this game.

The game uses what the developers probably describe as a revolutionary control system for character interaction. And it is revolutionary in a sense. Because you can’t actually control your character. Well, you can. Sort of. But check this out: there’s no button for run. I’ll write that again in bold type in case you think you’ve lost your mind.

THERE IS NO BUTTON FOR RUN.

Occasionally you do actually get to run. But only when the game says you can.

“Yeah but it’s in keeping with the realistic element of the game, people don’t run everywhere in real life, do they?”

Sod off. It doesn’t add any sense of realism to the game, it just makes the incredibly tedious tasks scattered throughout it even more fucking tedious. Here’s a brief list, off the top of my head, of just some of the gaming delights afforded to you by David ‘I’m like a film director, only moreso’ Cage.

  • Make scrambled eggs
  • Change a baby’s shitty nappy
  • Draw a house
  • Do some cleaning
  • Push son on swings
  • Sit in a chair
  • Brush your teeth
  • Have a shower
  • Have sex

The perverts among you will have probably woken up at the mention of those last two points. Controlling one of the female characters (no, I can’t remember her fucking name), you get to take a shower. Which means that, yes, you get to see her tits. It is the most gratuitous and profoundly unerotic thing I have ever seen in my life, let alone in a game. At least it was, until I got to the sex scene. I sat there genuinely trying to work out the point of it. It wasn’t titillating (although I bet some dirty little bastard has cracked one off to it) and it didn’t add anything to the ‘plot’ because I DIDN’T CARE ABOUT THE CHARACTERS IN THE FIRST PLACE. And to cap it off, the bloke (Ethan, remembered that) was wearing some kind of bandage that looked disarmingly like a bra, which gave the whole thing the air of a scene from Glen or Glenda.

The ‘action’ scenes fare little better. Basically, they’re a bit like those mercifully brief parts in later Tomb Raider games where you press buttons as prompted on the screen. And occasionally waggle the controller about. That’s it. I played the game through on the normal setting and it was pathetically easy, even for a cack-handed fuckwit like me.

But I suppose my real problem with Heavy Rain is with its pretensions to be somehow elevated from other games by its apparently adult theme and complex plotting. Bullshit. The plot, such as it is, is so hackneyed, predictable and derivative that even an early 80s Michael Winner would have balked at making it into a film. David Cage talked about being influenced by films like Se7en. Believe me, Heavy Rain is to Se7en what Columbo is to, well, Se7en. Although I would genuinely prefer to watch an episode of Columbo than spend another minute on this turd of game.

Most games have fairly shonky plots. But by and large we’re prepared to forgive that, provided the gameplay itself is good. There is no gameplay in Heavy Rain! It’s a con. No gameplay, a wafer thin plot and even thinner characterisation.

I’m starting to feel a bit sick now, so let’s round this off with me taking a few pot-shots at David Cage and the pretentious shite that drops out of his mouth every time he moves his chin.

“I believe that people are not used to thinking when they play simply because no one offered them the chance to think before. People like to think. When I watch a movie the last thing I want is something that doesn’t make me think. I want something that provokes reactions in me. Why would games be any different?”

Well, he’s right in part. People do like to think. I lost count of the times I thought “this game is fucking shit” whilst playing Heavy Rain. And the movie analogy is a terrible one. Let’s take a few recognised classic films: The Godfather, Goodfellas, Chinatown, Blade Runner, etc. I enjoyed them all immensely (still do), but not one of them ‘makes me think’, at least not in the way Cage means. They provoke reactions, sure. But the assumption that a film (and by extension, a game), in order to be any good, has to make you think is complete bollocks.

Some films, however, do make you think. And I’m not against the idea that a game could do the same. But what, exactly, is Heavy Rain meant to ‘make me think’? Do you expect me to watch poorly voiced characters recite a terrible script and then ponder such issues as the baseness of man, the nature of bereavement, the idea that man can ultimately do good by doing bad? OR DO YOU JUST WANT ME TO LOOK AT A PAIR OF DIGITISED TITS?

For fuck’s sake.

“You are in the middle of the story and you can change it.”

BIG FUCKING DEAL.

You know what, Cage? When I first watched Goodfellas, at no time did I think to myself, “wow, that was great. I wish I could watch it again, but a version where Henry decides not to marry that woman out of The Sopranos. It would be so fascinating to see how the story would change.”

Would it fuck.

The only way in which changing the story of Heavy Rain becomes a factor is if you’re prepared to put yourself through it again, and make different choices throughout. I’ve no doubt there are some cretins out there that have done just that, and they should be found and killed.

Christ, I can’t do this any more. Heavy Rain is the most tedious, pretentious, joyless skidmark of a game I’ve ever played. Oh, and one final point. Not only do you not have the option to play as a black character, but every black NPC that I came across was either a thief, a murderer, or both.

Makes you think.

Fuck it.

Is Joe Danger out yet?

11 Responses to Heavy Rain: The Virtually Past It verdict

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Ian

March 30th, 2010 at 11:24 pm

I thought you were doing a bitching rant about the weather and I was going to join you as I suddenly have drips on my bed from where the ‘heavy rain’ is somehow penetrating the very membrane of my house!

Hello insurance? Yes I had three ipads completely destroyed in the flood (shh). What do you mean they haven’t been released here yet??

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Niklj

April 1st, 2010 at 8:41 am

Sorry you didn’t like it, but I’m glad you gave it a chance. I have a strong feeling that this game is like Avatar–heralded as a game changer, kind of thin story and characters, but awesome everything else (graphics, etc.). And: EXTREMELY polarizing. And there’s two audiences for both: the ones who go in already hating on it and then coming out hating it, and the ones who are excited going in and come out absolutely dazzled. There is hardly any in-between, people who were pleasantly surprised or were horribly disappointed. How you go into something I believe really affects how you enjoy something.

I’m surprised you didn’t rip the voice acting, though. And don’t tell me you didn’t enjoy Scott Shelby’s shoot-out at the mansion!

[/shameless fangirl yeah I said it]

Although I did laugh heartily at the list of ‘activities’ you get to do. Don’t forget you were able to feed a baby and burp it.

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Virtually Past It

April 1st, 2010 at 10:29 am

Ok Niklj, I’m prepared to concede that the shoot-out was ok, probably the best part of the game. But it in no way made up for the plodding, ponderous shite I had to put up with in the rest of the game.

And yeah, the graphics were good. But again, it’s not enough.

And I think you’re right, it’s probably hard to go into a game you don’t think you’re going to like and then have your opinions changed. But genuinely, if I’d never heard anything about Heavy Rain before playing, I still would have hated it. Although I might not have been quite so vehement.

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DMF Nena

April 1st, 2010 at 9:24 pm

what happens to the games you dislike? trade them?
Was it worth the expense if going in to it you have a set opinion on where it’s probably going?

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Virtually Past It

April 1st, 2010 at 10:25 pm

It doesn’t matter to me, I’m a fucking millionaire. For me, buying a game for forty quid is like buying a stamp for a normal person. In fact, if I dropped I fifty-pound note, it literally would not be worth the effort for me to pick it up. It would be like a normal person having to run a marathon for two pence.

Ok, not really.

I rent them. Four a month for a tenner. So it’s really no great shakes if something turns out to be shit – it just goes back in the envelope and back in the post. And it’s a bloody good job I do this as well, because I’d say that at least two thirds of all the games I’ve played over the past year have been a disappointment in some way.

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modebhoy67

April 6th, 2010 at 7:47 pm

I am SHITE at games,so I have no authority to say if a game is shit or not.I would not even feel confident on commenting on the quality of graphics or such like.I did think Far Cry 2 LOOKED awesome,but,I’ve never even seen someone playing it.
My 6 year old gets very exasperated at my (non)ability to help him in even pretty basic platform games.Maybe if I stopped reading the shite on DMTV I would have more time for game practice!!

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modebhoy67

April 6th, 2010 at 7:49 pm

Oh,and I see you still have’nt sorted out your avatar Shaun,lazy bastard!!

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Virtually Past It

April 8th, 2010 at 2:21 pm

Fuck off! I went on Gravatar but it’s obviously fucked or something. It definitely can’t be me. Hang on, let me try something else.

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Virtually Past It

April 8th, 2010 at 2:22 pm

Did that work?

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Virtually Past It

April 8th, 2010 at 2:25 pm

HAHAHAHA! IN YOUR FACE MODEBHOY, IN YOUR FUCKING FACE!

Oh, and thanks.

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modebhoy67

April 9th, 2010 at 9:34 pm

FFS,definitely bring back the psychadelic 60′s shit,much preferable to that fizzog!
By the way,I own the copyright to extremely annoying/computer etiquette illiterate use of CAPLOCKS!!!

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